ryujinx enable texture recompression. All of this stuff has been fixed for days now. ryujinx enable texture recompression

 
 All of this stuff has been fixed for days nowryujinx enable texture recompression  supporter; 12 kudos; 03 May 2023, 4:34AM

Emulation has come so far. Ryujinx Version 1. And that’s it! That’s how you can use mods with the Ryujinx Nintendo Switch Emulator. Vulkan. 0. 3. Ryujinx was created by gdkchan and is available on GitHub under the MIT license. My current graphics settings are Graphics Backend Multithreading: Auto Graphics Backend: Vulkan Enable Shader Cache: On Enable Texture Recompression: On Enable Macro HLE: OnPatreon Goals: $2000/month - Texture Packs / Replacement Capabilities - unfortunately dipped below this amount at the end of March but extremely close! This will facilitate the replacement of in-game graphics textures which enables custom texture enhancements, alternate controller button graphics, and more. at Ryujinx. After shaders compile and PPTC caching, the application will hang before. $2500/month - One full-time developer - Not yet met. 38. You have only 3GB, so it checks out. Based on Bayonetta_3_NSW-VENOM Switch scene release: v-bayonetta_3. Post processing effect: none Anistropic filtering 16x Make sure your resolution scaling isn't too high, if it is lower it. From the list of folders that are visible, choose and open the “System Folder”. $2500/month - One full-time developer - Not yet met. Ryujinx works fine. Apart from that, and having to enable texture recompression, everything has run smoothly (with only the expected. Add a Comment. This may not happen every time, and also happens with texture recompression enabled or flushed shader caches. Texture Recompression: Disabled We have had a flawless experience in Mario Kart 8 Deluxe v2. Now you are halfway done. . - Texture Recompression is required to avoid running out of VRAM. Processor 12th Gen Intel Core i5-1235U. They are lossy as well, but they work in a different way - they use a fixed number. As a result of both changes, lots more games should end up being. Texture Recompression is required to avoid running out of VRAM. 84 jduncanator • 3 yr. I'm running Ryujinx 1. Here's Smash Ultimate at 8k. yuzu is faster, but often crashes and has shadow and vertex problems in every game outside SMO. There are 2 workarounds for this. 1. Enabling texture recompression. Ryujinx模拟器Shader Cache与PPTC功能详解--- 《萨尔达传说 灾厄启示录》 4659 0 2021-04-30 06:58:35 未经作者授权,禁止转载 67The issue was caused by an incorrect 3D texture that was being used as a color remapping texture. If i turn texture recompression ON, after a few tries (descending throw the hole), i managed to get there with major stuttreings and vram capped. $2000/month - Texture Packs / Replacement Capabilities - Almost there! This will facilitate the replacement of in-game graphics textures which enables custom texture enhancements, alternate controller button graphics, and more. At this point. 0 and “ Anisotropic Filtering ” to 16x. I’d just start with vanilla install and see what you need to tweak from there. 0, whichever is available. Custom User Profiles - merged into the main build in April 2021. 1. 11. No expected changes in games. Latest Firmware (Version 16. You have only 3GB, so it checks out. TOTK Ryujinx Rainbow Colors Textures Glitch. updated shader cache for totk v1. Experimental Nintendo Switch Emulator written in C# - FAQ and Troubleshooting · Ryujinx/Ryujinx WikiKru Ryujinx menyarankan untuk mengaktifkan Texture Recompression untuk GPU dengan VRAM kurang dari 4 GB. No, yuzu will use the integrated ASTC decoder whenever possible. 7 (auto)RTX 3060ti OC +50mhz core, +79 Memory16gb 3600mhzNo desktop GPU natively supports ASTC textures (other than Intel iGPU's before Iris Xe iirc) so decompression is a requirement. RyujinxSaves = batoceraFiles. Maybe with that enabled you can use resolution scaling. GitHub. This amount of monthly donations will allow the project's founder, gdkchan, to work full-time on developing Ryujinx. To find these numbers, run the game (update applied) and search the console or log file for “build ids”, shown below. gdkchan commented on September 11, 2023 . $2500/month - One full-time developer - Not yet met. Ryujinx : 1 hour; Average framerate : Yuzu : 55-35 wilds, not tried in city; Ryujinx : 45-25 wild, not tried in city; API : Vulcan; Notes : Gyro controls did not work in Yuzu mainline when using an 8BitDo Ultimate Bluetooth controller with the. Now you are halfway done. On Nvidia, use driver version 516. Nvidia GTX 3060. With Ryujinx open, click on Options > Settings. The next project Rodrigo is working on is the Buffer Cache Rewrite. 2. Vulkan. . Best. xx to avoid this. loekoekoe • 1 mo. CreateGraphicsPipeline(VulkanRenderer gd, Device device, ShaderCollection program, PipelineCache cache, RenderPass renderPass). Try enabling texture recompression in graphics settings; if that doesn't work, play on handheld mode instead of docked or use OpenGL. Also has Resolution scaling. 1st Method: Type the absolute path of the folder containing your games into the path field and click Add. Keep an eye on our changelog for those! A. Set it to your desired level. but if Uncheck Expand Dram and Missing Services, it will crash. 0 and “ Anisotropic Filtering ” to 16x. This applies to both. Ryujinx has had resolution scaling for a while now, but this screenshot feature let's you capture full resolution screenshots of the game before it's resized for your display. The principle is pretty simple, we just add one more step to the recompression process, from ASTC > RGBA8, to ASTC > RGBA8 > BC1 or BC3. 5 Ghz 16 GB RAM NVIDIA GTX 2060 EVGA KO Ultr. without. enabling texture recompression and rebuilding the shader and pptc caches should fix it, but I encountered an issue where the game continued to be unable to save. 3's exe. Triangle Strategy Camp menu (very hefty!) and some villages. Setting List: Shader Cache and Macro HLE; Enabled. Post Processing Effect: None. 팅기는 현상이 있는건 그래픽 셋팅 옵션에서 Enable Texture Recompression 옵션을 활성화 해주면 되고 광원효과가 과해서 화면을 가리는 경우가 있는데 이건 지포스 글카 드라이버를 517버전으로 해주면. Ryujinx is a Nintendo Switch Emulator programmed in C#, unlike most emulators that are created with C++ or C. To the point where you can actually play online multiplayer on PC and Steam Deck with Nintendo Switch games, thanks to the LDN version of Ryujinx. windows. There are two different methods in which you can add a Game Directory in this window. For an in-depth explanation of the mods implementation & advanced usage options in Ryujinx, check the description in the original PR here. 1 update file. If you’re playing Astral Chain, Bayonetta 3, Fire Emblem Engage, Metroid Prime Remastered or The Legend of Zelda: Tears of the Kingdom, you might need to enable texture recompression in graphics settings. Add a Comment. . [RESHADE 5. Texture Recompression is required to avoid running out. Texture Recompression, which can now be found in the graphics tab, recompresses ASTC textures, making them look slightly worse, but saving your PC from a driver crash. Experimental Nintendo Switch Emulator written in C# - Changelog · Ryujinx/Ryujinx Wiki. zip (Version 16. Since the palette was incorrect, the final render also had incorrect colors. A couple of minor graphic bugs, and Ryujinx doesn't like to exit without crashing but other than that, it's been a blast. Enabling or Disabling "Accelerate ASTC texture decoding" and "Decode ASTC textures asynchronously (Hack)" like suggested in the thread does also not help. [Option (" enable-texture-recompression ", Required = false, Default = false, HelpText = " Enables Texture. Ryujinx_1. Development. ETA once the goal is sustained: ~3-4 weeks. Vulkan rendering, "Accelerate ASTC texture decoding" and "Decode ASTC texture asynchrously" are disabled, cache cleaned, GPU accuracy is high. Had the same issue at the beginning, but then activated the Graphics Option "Enable Texture Recompression" to limit the VRAM usage and the game is now running at 2k in 60fps. Play world of light or a smash game. Ryujinx works fine with texture recompression enabled . All my other Yuzu games run perfectly and at 60fps. On Ryjunix i either get direct crashes without texture recompression, and when its turned on, the cpu starts after 10-20 minutes all of a sudden to get to a nonstop 100% load, and wont go down anymore. Experimental Nintendo Switch Emulator written in C# - FAQ and Troubleshooting · Ryujinx/Ryujinx WikiBe the first to comment. @theRolento You're playing the game at x4 Native resoltuion. 3 ~ 4. config) must have the jitDebugging value set in the system. Because of that, we must decompress the format manually, wasting some processing time (stuttering) and wasting a lot of VRAM (a decompressed ASTC can go from 4 to 34 times bigger than the original image). In your case the game crashes because it runs out of VRAM on your GPU so enable texture recompression if that doesn't help get a GPU with more VRAM. Enable PPTC, FS integrity checks, shader cache, Macro HLE and update your Intel GPU drivers. Paste the prod keys into the system subfolder. . Might be coincidence, but after my last crash I turned "Memory Manager Mode" from "Host (Unchecked)" to "Host" and haven't gotten a crash since. It's strictly a workaround for. Common/Configuration":{"items":[{"name":"System","path":"src/Ryujinx. All that’s left to. xx/517. Crashing on ARM macOS: disable the hypervisor. By default, Ryujinx uses your C:UsersyournameAppDataRoamingRyujinx directory for storing firmware, keys, save files, configs, caches etc. This will open the AppDataRoamingRyujinxmodscontents<game ID> folder. 365 and I get 18-20 fps most of the time, even. - Cutscene audio can desync. Most affected games: Nintendo Switch Online: Super Nintendo Entertainment System (and the NES one), any. The Ryujinx team recommends enabling Texture Recompression for GPUs with less than 4GB of VRAM. cs at master · Ryujinx/Ryujinx. This will open the AppData\Roaming\Ryujinx\mods\contents\<game ID>\ folder. A pop-up will ask you to confirm this choice. ago. Resolution Scale: Native. Experimental Nintendo Switch Emulator written in C# - Ryujinx/Options. supporter; 12 kudos; 03 May 2023, 4:34AM. 2gb vram is just not enough for this game even with texture recompression try switching to. es-de. So you're saying you've tested my preset with TotK running on Ryujinx?. For users that wish to emulate Tears. Graphics. Now, the developers of. ago Yep, the logical progression from this is texture mod support. Anisotropic filtering can therefore be said to maintain crisp texture detail at all viewing orientations while providing fast anti-aliased texture filtering. Change audio to SDL2. 596), and start a game. My specs: RTX 3060 Ti. 2. 808. Maybe with that enabled you can use resolution scaling. 0, October 30, 2022, 43 MB) Switch emulator is included and preconfigured Switch Firmware v14. 669 Game: 1. Custom User Profiles - merged into the main build in April 2021. config file for this application or computer (machine. It can be laggy here and there at some parts but overall it’s great. I'm running Ryujinx 1. 11. Check the GitHub for details. tested last 10 releases of Ryujinx. A number of benefits come with this, including: no need to cough up $20/year for a Nintendo Switch Online membership higher resolutions than 720p/1080p higher. I don't know on which case switch operate, but since ryujinx already support texture recompression I am guessing 1, which would fortunately also be the easiest to deal with. 82 Online. Description of the issue every time yunobo points at the cage and the animation starts it just crashes due to "ErrorOutOfDeviceMemory" Reproduction steps walk into the fire temple with yunobo Log f. Thanks for answer. 3 benefits from all updates to master that occurred since the previous LDN release. exe file. mode make it better with handheld mode it just crash before getting to the main menu of the game when lunching. The key to prevent fps dips is to make sure there is enough leeway for shader compilation that happens in. loekoekoe • 1 mo. Right click again >> open shader directory (bottom option) And place your new 15k shaders in there (Not as a folder but as individual files, I think there are 4 files) Here are the mods I use in my gameplay. 820 |E| GPU. Enable ASTC texture recompression . without it wont load the game no matter what and wont reach main menu. Upcoming Changes: Hardware Accelerated ASTC Texture Decoding. Weird texture bugs self. Enable Shader Cache: On. I had the same problem and my solution was to spam the button to skip the cutscene, worked like a charm since ryujinx only had trouble during the cutscene and not the actual fight, so unless you reaaally wanna see the cutscene should work just fine, hope it works. Experimental Nintendo Switch Emulator written in C# - FAQ and Troubleshooting · Ryujinx/Ryujinx WikiNormally the game language would automatically match your system language in the settings. After shaders compile and PPTC caching, the application will hang before. On Yuzu it doesn't crash, but there are a lot of stuttering here and there making the experience annoying. but if Uncheck Expand Dram and Missing Services, it will crash. Common/Configuration. The emulator would just assume that the texture is 2D, which breaks if an attempt is made by the game to read said texture on a shader afterwards as it expects a 1D texture, but the texture on the texture. I'm about to finish the game, the only issue now is that it takes an extra second to open a door, however, the game runs just fine. Close the emulator and then open it again. 最初のテストリリースから正式実装まで随分と時間はかかりましたが、これでyuzu. The GPU emulator must be able to identify sub-textures for a larger texture so that, like in our example, it would notice that the 6 2D. ETA once goal is reached: ~3-4 weeks. Experimental Nintendo Switch Emulator written in C# - FAQ and Troubleshooting · Ryujinx/Ryujinx WikiExperimental Nintendo Switch Emulator written in C# - FAQ and Troubleshooting · Ryujinx/Ryujinx WikiExperimental Nintendo Switch Emulator written in C# - Commits · Ryujinx/RyujinxYou can get Ryujinx here: Support the Ryujinx team! / ryujinx Mod: No mods Configuration: Resolution Scale x2 Enable Texture Recompression: Off Enable Macro HLE: System: EVGA 600+80 PSU Corei79700 @4. If i reopen the game, lag disappears but after some exploration, it starts to lag alot (with recompression on) or randomly crashes (with it turned on). Ryujinx is a Nintendo Switch Emulator programmed in C#, unlike most emulators that are created with C++ or C. Rainbow corruption all over the landscape: you have a Polaris (AMD RX 500/400) GPU. Ryujinx's Patreon income has risen to nearly $2,500, from the $1,900-$2,000 range it's been hovering at all year. Gameplay of Monster Hunter Rise on Ryujinx HLE Macro PPTC + exefs PR with 1620p resolution Mod and 60 FPS mod enabled for PC RTX 3080 i9-10900k To obtain both mods, go to: 3. is referring to the shader cache so you could try deleting your shaders by right clicking the game, click on "open transferrable pipeline cache" and delete the files in the folder that pops up. This amount of monthly donations will allow the project's founder, gdkchan, to work full-time on developing Ryujinx. Enabled Shader Cache, Macro HLE, Texture Recompression. If you are using visual fix mod, just disable it. BC3 seems to work fine for 6GB users, and BC1 manages to make the game playable on 2GB hardware and sub-1X resolution scaling options. 369. Expand Dram and Enable Texture Recompression both on, if that makes any difference. forms section. Ryujinx is a Nintendo Switch Emulator programmed in C#, unlike most emulators that are created with C++ or C. Well yeah but using "Enable Texture Recompression" otherwise it still crashes on the first chapter when the wave hits the boat. mario+rabbids is displaying some red flashing light in some environments. To enable just-in-time (JIT) debugging, the . ; Enable asynchronous presentation (Vulkan only): Off (framepacing is negatively impacted if you enable, only use if you are 1-2 fps from your locked fps target) Ryujinx is a Nintendo Switch Emulator programmed in C#, unlike most emulators that are created with C++ or C. this update also adds texture recompression which might help the steam deck as well, it's recommended for systems with less than 4gbs VRAM (no idea if that. Legend of Zelda Tears of the Kingdom game files. But now is all clear :) thanks again . Hey Patrons! Continuing our promise to keep you updated on our behind the scenes development process, we have more information to share on an upcoming feature. Reddit gives you the best of the internet in one place. Maybe with that enabled you can use resolution scaling. Wii - Xenoblade Chronicles HD texture pack; Citra - MHXX texture pack; Smaller Details: Feature should dump textures in way that allows for their replacement with higher res textures. 59. . luckily every major GPU vendor in Nvidia, AMD and Intel all provide drivers that are highly conformant to the Vulkan specification. Thank you for the suggestion. There’s just a lot more that goes into it. Post processing effect: none Anistropic filtering 16x Edit: also under Nvidia control panel, I set "power management mode" to "prefer maximum performance" and "texture filtering" to "high. Check the GitHub for details. Analyzis based from the version 1. I'm about to finish the game, the only issue now is that it takes an extra second to open a door, however, the game runs just fine. Common/Configuration":{"items":[{"name":"System","path":"src/Ryujinx. Apart from that, and having to enable texture recompression, everything has run smoothly (with only the expected pauses for shader compilation) Game Version: 1. This is a one-time process. updating your GPU drivers or if Ryujinx releases an update that affects shader code. This can give you a 5-10+ FPS performance boost in some cases. This amount of monthly donations will allow an additional Ryujinx team developer to work full-time on the project. See the changelog for a full list of master updates since LDN2. Click Save to save the enhancement setting. There are still some minor texture issues but the game’s still playable. xx to avoid this. $2500/month - One full-time developer - Not yet met GT 1030 has pathetic amount of vram even with texture re-compression it wont be able to reduce vram usage enough for that gpu so you will still get crash, what you can do instead is enable texture re-compression and switch to opengl, as far as the other launch crash is concerned you should post a log for that in ryujinx discord support channel. The default Uncompressed setting uses the old RGBA8 method, which preserves the original image quality, but also consumes the most VRAM. Nobody's responded to this post yet. - Set the GPU to the integrated graphics (intel, vega, etc) AND Vulkan. System: Vsync enabled Enable pptc Enable FS integrity checks Host unchecked (fastest, unsafe) Expand dram size to 6Gb Ignore missing services Graphics: Graphics backed multithread: On (also tested Auto and Off) Enable shader cache Enable texture recompression Resolution: Native 720p/1080p AF: auto if you want to want to 100% kill the sound async in cutscenes you should download the ZTOTK 30fps mode patch and enable in Ryujinx on graphic settings "Enable Texture Recompression" Revolvere supporter If i turn texture recompression ON, after a few tries (descending throw the hole), i managed to get there with major stuttreings and vram capped. Enable texture recompression to further reduce VRAM usage. Enable Shader Cache Enable(Ryujinx, docked mode, vsync enabled, resolution scale 3x, vulkan, graphics backend multithreading auto, post processing affect none, upscale bilinear, anisotropic filtering 16x, 16:9) (Rig specs 3090ti Fe, 13900k, ddr5 2x16 32gb 6600)Even when I enabled texture recompression (which makes everyone white/grey) and changed the custom resolution to 0. Handheld didn't work, I had texture recompression on to begin with, and OpenGL causes the performance to tank. This emulator aims to offer excellent compatibility and performance, a friendly interface, and consistent builds. ago. . /Ryujinx. [Headless] Add missing arguments & Fix typos TSRBerry/Ryujinx. Set “ Upscale to FSR ” to 100. A feature that will be added shortly later will be Accelerated Texture Decoding, which will handle any texture format via Compute Shaders, even formats the GPU doesn’t support natively. You can sufficiently run RyujiNX on a steamdeck and it’s basically a 4-core 2. 2 (Mod Manager) and run the . Cutscenes frequently desync the audio & video, with lower end platforms suffering worse desync than higher end platforms. I'm running Ryujinx 1. 0. This can give you a 5-10+ FPS performance boost in some cases. Anisotropic filtering: auto. This technique is called LayeredFS. ENABLED Enable Macro HLE. Computer specs are as follows (I hope I added everything right, if something else is missing I'll make sure to add it):Processor: Intel (R) Core (TM) i5-8250U CPU @ 1. This emulator aims to offer excellent compatibility and performance, a friendly interface, and consistent builds. This emulator aims to offer excellent compatibility and performance, a friendly interface, and consistent builds. Set it to x2. 현재 Windows와 Linux, macOS (Apple Silicon. 1 Ryujinx version: 1. For an in-depth explanation of the mods implementation & advanced usage options in Ryujinx, check the description in the original PR here. 1. Need texture. Shader Cache - enable Texture recompression - disabled Macro HLE - enable Resolution scale - native Anisotropic filter - auto aspect ratio - 16:9 Vsyc - enabled PPTC - enabled Guest internet - disabledNow before diving in to all of the March 2021 updates, let’s take a look at the current state of Ryujinx’s Patreon goals and deliverables: Amiibo Emulation - merged into the main build on 3/18/21. The textures keep earning more credits as frames pass. Ryujinx is available on Github under the MIT license. Additional context? lots of other people have this problem. This amount of monthly donations will allow the project's founder, gdkchan, to work full-time on developing Ryujinx. Notes: Emulator settings are all recommended, Texture Recompression both on & off, purged/rebuilt both PPTC & shader cache. log. Just an update, but for me the gloom bug is fixed after i switched off asynchronous shader. 650. All of this stuff has been fixed for days now. First is enabling Accelerate ASTC. Experimental Nintendo Switch Emulator written in C# - Ryujinx/Options. There is no fix wait for emulator improvements some time in the future. This should cut down on the stutters. zip (Version 16. 9GHz. Download the TOTK Optimizer V1. No solution as of yet. log. tested last 10 releases of Ryujinx. and honestly the story isnt what im into bayonetta for so ive been having a blast with the game on ryujinx ReplyTo reproduce the crash, load the game, load the first save file (not the autosave), and the game should crash immediately after showing a sequence of events through a floating flowchart. PcPlasticFuzz. This will open the AppDataRoamingRyujinxmodscontents<game ID> folder. 622 and previous versions Switch system version 15. [ Did. Keep “Enable Shader Cache” and “Enable Macro HLE” checked while unchecking “Enable Texture Recompression“. Expand Dram and Enable Texture Recompression both on, if that makes any difference. EnableRyujinx 1. Because that's also very important. Amiibo Emulation - merged into the main build in March 2021. Ui. Sign in to comment. Some prerequisites have been established; there should be big news on this soon!$2000/month - Texture Packs / Replacement Capabilities -Almost there! This will facilitate the replacement of in-game graphics textures which enables custom texture enhancements, alternate controller button graphics, and more. 1. Nov 12, 2020 • 2 min read. 60GHz 1. ログファイルが File - Open Logs Folder に出力されるので. $2500/month - One full-time developer - Not yet met. Setting memory manager mode to "Host (fast)" Setting "Graphics Backend Multithreading" to all available options ("On", "Off" and "Auto") Unchecking "Enable Macro HLE". Make sure to enable Shader Cache for error-free gameplay. The month of July also brought a refactoring of the GPU 3D engine not only making the code behave closer to the original hardware but also fixing many rendering issues a few games suffered from. ago. The game is barely playable -the controls are fin and it runs fluidly enough when the game's at 21 fps - but these issues make it hard to make any progression. Graphics Backend: Vulkan. 1. 80. . 1. But if in any frame, even a single texture within a renderpass fails to satisfy the set of rules, all texture scores will be reset to 0. . This tends to help when using mods. Then click save with your desired mods or desired mod preset. I'm. Description of the issue Ryujinx crashes seemingly randomly during TotK. Enable texture recompression. - Cutscene audio can desync. Support has also been added for many new systems and emulators. Now, in this System folder, copy the contents of the Switch Keys. 80 GHzInstalled RAM: 8. Ryujinx Ver. There is no fix wait for emulator improvements some time in the future. choosing language. . EmulationStation Desktop Edition (ES-DE) v2. If you make a folder named portable in the same directory as the Ryujinx executable, the emulator will use that folder instead of the AppData one to store all those files. My current rig is a Ryzen 5 3600, a GTX 1060 3GB, and 16GB RAM. Might be coincidence, but after my last crash I turned "Memory Manager Mode" from "Host (Unchecked)" to "Host" and haven't gotten a crash since. Enable it if you run into an “out of device memory” crash. r/Ryujinx. Vulkan can't offload to RAM automatically like OpenGL can. blackdesertonline r/StardewValley. Ryujinx is a Nintendo Switch Emulator programmed in C#, unlike most emulators that are created with C++ or C. Kirby ran fine for days, now suddenly is unplayable and I get constant "Invalid texture format errors"EmulationStation Desktop Edition (ES-DE) v2. A Fire Emblem Engage (FEE) Mod in the Other/Misc category, submitted by systemdev. Released 4 days early for members. To add them, click on the File option on the emulator and select the “ Open Ryujinx Folder ” option. I'm using Ryujinx 1. $2500/month - One full-time developer - Not yet metWill try texture recompression, thanks! If you played on OpenGL this issue wouldn't happen. 5 it's still unplayable. Experimental Nintendo Switch Emulator. My current rig is a Ryzen 5 3600, a GTX 1060 3GB, and 16GB RAM. MainThread Application : Unhandled. repeated crash right after the rocks slam onto the ceiling. i did that too for a while, but on Ryujinx I either get frequent cashes in the depths, when texture recompression is disabled, or when enabled, the cpu load starts to somehow increase. from ryujinx. Enabling texture recompression. Check the texture recompression option. Fortunately, it was pretty easy to fix!Ryujinx is a Nintendo Switch Emulator programmed in C#, unlike most emulators that are created with C++ or C. Drop it down and you won't be crashing. Then in the Advanced tab, enable mouse panning. $2500/month - One full-time developer - Not yet metDescription of the issue Game has crashed several times, always during or after the fight Reproduction steps Crashes randomly, sometimes when I hit a bomb or right after the fight Log file Ryujinx_1. ASTC was contributed by Arm, developed under the cooperative process at Khronos® and is royalty-free when used. you can back them up and replace them if they end up not being the problem. Then restore the subfolders (caches, save files) you'd like to keep. Accelerate ASTC texture decoding Enabled 1x resolution (720p/1080p) NVDEC emulation GPU Video Decoding Fullscreen Mode Exclusive Fullscreen Aspect Ratio Default(16:9) Window Adapting Filter Bilinear Anti-Aliasing Method None Yuzu Adv. Enable Texture Recompression. Reduces the presence of ServerBase on CPU profiles, especially for games that aren't particularly busy. The only solution going forward is just texture. Change audio to SDL2. $2500/month - One full-time developer - Almost there!This is what games look like when your GPU runs out of VRAM and don't crash. 1.